<html><title>Admin Teleports</title><body>
<center>
<table width=256><tr>
<td align=center><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
<td align=center width=176>Gludio Territory</td>
<td align=center><button value="Back" action="bypass -h admin_help teleports/WorldAreas.htm" width=40 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
</tr></table><br>
<font color="LEVEL">Fields</font><br1>
<button action="bypass -h admin_move_to -19120 136816 -3762" value="Ruins of Despair" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -42628 119766 -3528" value="Ruins of Agony" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -16526 208032 -3664" value="Wasteland" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -49853 147089 -2784" value="Abandoned Camp" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -89763 105359 -3576" value="Orc Barracks" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -88539 83389 -2864" value="Windy Hill" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -44829 188171 -3256" value="Red Rock Ridge" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -44763 203497 -3592" value="Langk Lizardmen Dwellings" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -25283 106820 -3416" value="Maille Lizardmen Barracks" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -104344 226217 -3616" value="Talking Island, Northern Territory" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -95336 240478 -3264" value="Talking Island, Eastern Territory" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -63736 101522 -3552" value="Fellmere Harvesting Grounds" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -75437 168800 -3632" value="Windmill Hill" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -50174 129303 -2912" value="Ruins of Agony Bend" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -6989 109503 -3040" value="Evil Hunting Grounds" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -36652 135591 -3160" value="Entrance to the Ruins of Despair" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -28327 155125 -3496" value="Windawood Manor" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -6661 201880 -3632" value="Ol Mahum Checkpoint" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -10612 75881 -3592" value="The Neutral Zone" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to 27491 247340 -3256" value="Anomic Foundry" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -23517 244622 -3136" value="Enchanted Megaliths" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -26781 255525 -1952" value="Ancient Temple Remnants" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -16989 253858 -3360" value="Sand Swept Dunes" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -6295 242330 -2048" value="Hellbound Quarry" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to 3288 236080 -3400" value="Battered Lands" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to 3636 243372 -2000" value="Steel Citadel Outpost" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br>
<font color="LEVEL">Dungeons</font><br1>
<button action="bypass -h admin_move_to -9959 176184 -4160" value="The Ant Nest" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -53001 191425 -3568" value="Forgotten Temple" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -112367 234703 -3688" value="Elven Ruins" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -26489 195307 -3928" value="Ant Incubator" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -41184 206752 -3357" value="Necropolis of Sacrifice" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -25472 77728 -3446" value="The Patriot's Necropolis" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to 19714 243420 -205" value="Steel Citadel" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to 16882 238952 9776" value="Tower of Infinitum" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to 20886 244088 11062" value="Tully's Workshop" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to 16798 244263 11616" value="Tower of Naia" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br>
<font color="LEVEL">Towns</font><br1>
<button action="bypass -h admin_move_to -80684 149770 -3043" value="Gludin Village" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -12787 122779 -3114" value="Town of Gludio" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br>
<font color="LEVEL">Castle</font><br1>
<button action="bypass -h admin_move_to -18341 113946 -1268" value="Gludio Castle" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br>
<font color="LEVEL">Starting</font><br1>
<button action="bypass -h admin_move_to -84141 244623 -3729" value="Talking Island Village" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -72674 256819 -3112" value="Cedric's Training Hall" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -89041 248907 -3568" value="Einhovant's School of Magic" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br>
<font color="LEVEL">Fortresses</font><br1>
<button action="bypass -h admin_move_to -53034 156482 -1896" value="Camp Fortress" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -22429 219895 -3072" value="Gludio Southern Fortress" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br>
<font color="LEVEL">Harbors</font><br1>
<button action="bypass -h admin_move_to -91101 150344 -3624" value="Gludin Harbor" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -96811 259153 -3616" value="Talking Island Harbor" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br>
<font color="LEVEL">Arena</font><br1>
<button action="bypass -h admin_move_to -87328 142266 -3640" value="Gludin Arena" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br>
<font color="LEVEL">Others</font><br1>
<button action="bypass -h admin_move_to -57798 127629 -2928" value="Fellmere Lake" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -99586 237637 -3568" value="Obelisk of Victory" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -111728 244330 -3448" value="Singing Waterfall" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -20181 250693 -3248" value="Hidden Oasis" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to -4745 255654 -3128" value="Caravan Encampment" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"><br>
<font color="LEVEL">Not Verified</font><br1>
<button action="bypass -h admin_move_to -11802 236360 -3271" value="Hellbound Entrance" width="210" height="21" back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df">
<button action="bypass -h admin_move_to -149365 255309 -86" value="Gludio AirShip Field" width=210 height=21 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df">
</center>
</body></html>